查看: 5327|回复: 2
打印 上一主题 下一主题

[插件] 有关McMMO针对MineCraft 1.6.4 版本的更新内容

[复制链接]

OP

Rank: 9Rank: 9Rank: 9

gzhsuny

编写任务
0 个个
建筑作品
0 个个
论坛金币
4162 个

荒川一周年给荒川点一个赞

跳转到指定楼层
1#
发表于 2013-10-22 00:30 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

现在注册登录即可获得来自贴吧的土豪金铭牌!赶紧加入吧!

您需要 登录 才可以下载或查看,没有帐号?入住荒川

x
+ Added ability to summon horses via "Call of the Wild" using apples
新增能力“野性呼唤”,用苹果召唤马。
+ Added XP gain to Taming for horses
增加驯化马时获得经验。

+ Added new permission nodes to allow more control over Taming and "Call of the Wild"
增加新的权限节点来控制马的驯化和“野性呼唤”。

+ Added new experience.yml config file! Moved all experience related settings from config.yml to experience.yml
增加 experience.yml 配置文件。把所有经验有关的设定从 config.myl 移动到 experience.yml。

+ Added support for EXPONENTIAL formula curves to experience.yml
增加对 experience.yml 的指数方程曲线的支持。

+ Added new /mcconvert command to convert players levels and experience from one formula curve to another.
新增 /mcconvert 命令把玩家的经验和等级从一个方程转换到另一个方程。

+ Added snow to Excavation blocks
雪被加入到可使用挖掘技能的方块中。

+ Added new experience curve option. Cumulative curve, calculates experience needed for next level using power level.
增加新的经验曲线选项。积累曲线,利用功率级(?)计算升级所需经验。

+ Added extra settings to config.yml for "Call of the Wild" (Taming)
在config.yml 中增加额外的针对“野性呼唤”(驯化)的设置。

+ Added a 5 second cooldown after teleporting before Acrobatics XP can be earned. Plus a config option to disable
杂技经验的获得在传送后会有5秒的冷却。增加了一个配置选项来禁用。

+ Added new API methods to ExperienceAPI to get a players rank on the leaderboards
给 ExperienceAPI 增加新的API方法来获得玩家的排行榜排位。

+ Added new McMMOPlayerDeathPenaltyEvent, fired when a player dies and would lose levels
新增 McMMO玩家死亡惩罚事件,当玩家死亡时被触发并且会失去等级。

+ Added new McMMOPlayerLevelChangeEvent, fired when a players level changes
新增 McMMO玩家等级改变事件,当玩家等级改变时被触发

+ Added new McMMOPlayerLevelDownEvent, fired when a player loses levels
新增 McMMO玩家等级下降事件,当玩家等级下降时被触发

= Fixed bug which allowed players to bypass fishing's exploit prevention
修复了BUG:允许玩家使用BUG来导致防刷鱼插件失效

= Fixed bug where FakeEntityDamageByEntityEvent wasn't being fired
修复了BUG:FakeEntityDamageByEntityEvent(实体造成虚假实体伤害事件)不会被触发


= Fixed bug with "Skull Splitter" not finding the locale string
修复了BUG:斩首者技能在击杀蜘蛛时无法获得蛛丝

= Fixed issue where locale strings could cause the scoreboard header to be longer than 16 characters.
修复了BUG:当长度超过16个字符时,蛛丝无法触发记分板

= Fixed a bug with "Beast Lore" when the entity had no owner but was tamed.
修复了BUG:BeastLore(洛尔怪兽?)已被驯服却没有主人


= Fixed a bug where AbilityDeactivateEvent would throw an error if the player logged out before his ability ran out.
修复了BUG:AbilityDeactivateEvent(能力无效化事件)当玩家在技能结束之前退出游戏,会给玩家一个错误消息

= Fixed a bug where LevelUpEvent would be called for an offline player.
修复了BUG:LevelUpEvent(升级事件)会被一个已经下线的玩家触发

= Fixed a bug where teleport location was never reset if warmup was set to 0 for "Chimaera Wing".
修复了BUG:当“ChimaeraWing”(奇美拉之翼)的 WarmUp(预热)被设置为0时,传送目的地不会重置


= Fixed a bug where the "Dodge" DamageModifier wasn't being read from advanced.yml
修复了BUG:无法从advanced.yml中读取到“闪避”伤害定义工具

= Fixed a bug where squid were not awarding XP.
修复了BUG:杀死鱿鱼不会给予玩家经验值

! Changed various values to double in advanced.yml for the sake of consistency.
为了一致性把 advanced.yml 中的一部分值改成了双精度型。

! Nerfed Archery damage to eliminate constant one-hit kills.
削弱箭术的伤害来消除经常的一击必杀。

! Changed the way Repair hands out XP, also added config options to control Repair XP
改变了修理获得经验的方式,同时新增了配置选项控制修理的经验。

! Changed Swords "Counter Attack" ability from passive to active. Blocking is required to activate.
剑术的“反击”能力从被动改为主动。格挡能力需要激活。

! Hardcore mode can now be toggled for each skill individually
极限模式可以对每个技能单独地进行切换。

! Vampirism can now be enabled without having Skill Death Penalty enabled
吸血鬼模式现在可以在不启用 技能死亡惩罚 的情况下启动。

! Admin and Party chat prefixes are now customizable
管理和团队聊天的前缀现在可以定制了。

! Changed the color of party leader names in Party chat
在团队聊天中改变了队长的名字的颜色。

! Improved profile saving
改进了资料的存储。

! Improved partial name matcher
改进了局部的名字匹配器

! Slightly improved update checker feedback
轻微的改进了更新检查器的反馈。

! Updated localization files
更新了定位文件。

! Party item share category states are now saved when the server shuts down.
团队共享物品种类状态现在在服务器关闭时会被保存。

! When using "Super Breaker" or "Giga Driller" abilities extra tool durability is used (again)
当使用“超级矿工”或“超级钻头”能力时会消耗工具额外的耐久。(再次)

- The /mmoupdate command has been removed. It is replaced by /mcconvert database <flatfile|sql>
/mmoupdate 命令被移除。它现在被替换为 /mcconvert database <flatfile|sql>

- Removed Abilities.Tools.Durability_Loss_Enabled, set Abilities.Tools.Durability_Loss to 0 to disable instead.
移除了 Abilities.Tools.Durability_Loss_Enabled,用设置 Abilities.Tools.Durability_Loss 的值为0来取代。


回复

使用道具 举报

Lv3

Rank: 3Rank: 3Rank: 3

NeoFio

编写任务
0 个个
建筑作品
0 个个
论坛金币
425 个

任务编写达人

2#
发表于 2013-10-22 00:40 | 只看该作者
技能居然会降级,这简直是太可怕了- -!不过我没狠命练级+不怎么死,应该没太大影响吧。。
Nyan~nyan~nyan~nyan~nayn~
回复 支持 反对

使用道具 举报

Lv3

Rank: 3Rank: 3Rank: 3

San_K

编写任务
0 个个
建筑作品
0 个个
论坛金币
262 个

给荒川点一个赞

3#
发表于 2013-10-22 00:51 | 只看该作者
辛苦你们了。。。顶一个!!!!!
回复 支持 反对

使用道具 举报

您需要登录后才可以回帖 登录 | 入住荒川

本版积分规则

申请友链|帮助|手机版|Archiver|荒川

GMT+8, 2024-5-18 07:45 , Processed in 0.033591 second(s), 6 queries , Apc On.

Powered by Discuz! X3.2

© 2001-2012 Comsenz Inc.